A stealth game where the goal is to reach the end of the level without being caught. The game was implemented by a team of 3 for the Technology for Games and Simulation course. It was implemented using using Unity3D, and C#.
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A point-and-click game where the goal is to protect the dog so that it safely escape a kennel. The game was implemented by a team of 4 for the Game Design and Development class, using GameMaker.
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An exploration game where the goal is to find how to open a door in order to escape. The game was implemented by a team of 3 for the 3D Programming for Games and Simulations. It was implemented using Ogre3D, C++, and OpenAl.
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